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Saturday, June 19, 2010

The Fretless Bass reviews: Jak and Daxter: the lost frontier

I have had a playstation for a long time, and I must say one of the most consistently excellent titles in the entire gaming world would be Jak and Daxter. The first game was set in a fantacy world where the lifeblood of existence is a form of energy called eco, Jak, the main character despite the title, has the ability to harness eco and use it to fight enemies. So Jak and his best friend, Daxter, go to the forbidden Island and Daxter falles into a pit of dark eco, and comes out as a half-weasel, half-otter, and ottsel. Jak must journey to the far end of the world to find a cure and instead, after an incredible adventure, finds a mysterious machine powered by eco.

In the second game Jak uses the machine and it takes him, Daxter, Samos the green eco sage, and his daughter, Kiera, to the future, they land in Haven City, Jak is captured by the evil barron Praxis, and is tortured with dark eco injections for two years. Daxter finally saves him and they soon discover that Jak turns into a horrible dark eco powered creature whenever he gets to mad. He and Daxter then save the city, and all is well.

In the third and fourth games, Jak and Daxter again save the world or the city. All of these games have been excellent. The Lost Frontier, however, is a knock off piece of crap. The first thing you notice is how the plot is like someone wrote "and then this happened!" in sharpie at the end of the story line. Jak 3 ended nicely, and wrapped up the entire action series nicely with no lose plot lines, and Jak X (the fourth installment) had a tack-on, but still believable plot. In The Lost Frontier, all of a sudden the world is running out of eco and Jak, Daxster, and Kiera need to find more. The one thing that really pissed me off though, was that Jak's personality had changed. In the earlier games, he was an angry guy, now he's twice as talkative and has a new voice actor. The gameplay is mostly the same, except they ditched the lovable mod-gun in favor of some piece of crap called the "Gun staff" Why mess with something if it isn't broken? Along with that in the gameplay area is the movement, in the precursors to this game, the movement felt very free and open, in The Lost Frontier, everything seems choreographed. In short, this game was so bad, that I stopped playing it half an hour in to write an angry review. And now as I write this very sentence, I realize that was dumb. I'm going to publish this anyway, and keep playing the game, if it gets any better, I'll be sure to tell you. Mickey's rating(for now) 4/10.

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